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December 16th, 2024

cloudy_brains: oberon! (Default)
Monday, December 16th, 2024 10:38 am
Gods how do I start this uhhhHHHH-

Ohai! For those of you that don't know, my name is Cloudy! I'm a former Vtuber that has taken the plunge into game development, buuuut I've only just started in the past week. After about 5 days of doing it, I had an idea; why not log the development of this game I wanna make from the very beginning all the way to the 1.0 release and beyond? It might be fun, if not at least entertaining for people who understand this stuff way better than I do.

Beyond that, I do art and stream once in a blue moon. I also consider myself a witch and have been practicing for... oh, 8 years now? So I may post about that too. But it'll mostly be about my gamedev adventures; anything else will be tagged appropriately. Always sleepy, usually stuck with brain fog, incredibly forgetful... That's about it!

Rules amount to this; just being a decent person and I won't have a reason to get mad at you. No bigotry, live and let live, etc. So long as you aren't a total piece of shit, we'll get along just fine. Oh, and don't send / aim sexual comments or content at me, I'm a highly sex-repulsed ace. This includes creative works.

Friends get access to anything I post that isn't related to game development. If you'd like access, just comment on this post to let me know and I'll consider granting access!

Fandoms: (note - I'm not involved in the fandoms, I just like these things kujyhtgrfe)
  • YuYu Hakusho
  • Yu-Gi-Oh! (DM/GX/5Ds)
  • Fate (mainly Grand Order)
  • Infinity Nikki
  • Hellsing Ultimate
  • Final Fantasy XIV
  • Pokemon
  • Cult of the Lamb
  • Animal Crossing
  • Stardew Valley
  • Voices of the Void
  • Satisfactory
  • More TBA
Interests:
  • WIP

Tags:
cloudy_brains: programming hard,,, (gamedev)
Monday, December 16th, 2024 07:03 pm
I didn't get to do that much today due to various things, but I've been slowly reviewing the research I've done in learning UE5's Blueprint system by trying to recreate as much as I can from memory. I still did need to reference one or two things from the tutorial project, but beyond that, I managed to get quite a bit done! The boxes for the Kibble Points are all set aside from the specific text (as that'll be changed by player input), and the button now exists. I've also set up something to ensure both the UI and the mouse stay viewable, since it's a bit important to see both in a clicker game like this. It's probably not the most efficient way to do it, but it'll suffice for now~

It's a flow chart from UE5's blueprints

If you wanna know why I comment on literally everything... Wellllllllll my memory is absolute shit. If I don't do that, I'll forget what even this simple setup does. It's a bit annoying, but I've heard a few programmers say that's actually relatively common, so I shouldn't be toooooo bothered by it. Wonder how it would look in C++? ...Probably like letter salad to me.

Anywho, I wasn't able to get that much done aside from this today, but I think it's safe to say that the tutorials I've been binging are really starting to click. I swear, when it comes to stuff like this, it's like my brain is a bone-dry sponge that's suddenly been placed onto a small water spill. Just gathers alllll the info and hold onto it. If only it were like that for more mundane stuff like chores. I should have more done tomorrow though! Still trying to figure out how to make the "idle" part of this idle clicker. The answer won't elude me forever though!!